Soulangel Posted November 29, 2014 Share Posted November 29, 2014 Hi everyone, I not found in babylon so I ask if it possible. If a mesh is a parent of multiple mesh:MeshFatherMeshChild1MeshChild2...Each mesh has a bounding box, but for this case, there he has a way to get a global bounding box including each visible sub mesh? thank you for your answer, Regards, Soul Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 30, 2014 Share Posted November 30, 2014 Hello ! I think you can manually compute min(minimumWorld of all meshes) and max(maximumWorld of all meshes) Quote Link to comment Share on other sites More sharing options...
Soulangel Posted November 30, 2014 Author Share Posted November 30, 2014 Hi, Yes, I do a method to compute global bounding box, but to avoid to "réinventer la roue", I ask if Babylon manage it. Thanks for your answer Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 1, 2014 Share Posted December 1, 2014 you can create a pull request if you want to add it to bjs Quote Link to comment Share on other sites More sharing options...
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