eguneys Posted November 28, 2014 Share Posted November 28, 2014 I watched this talk Developing Games Using Data not Trees. It talks about a new paradigm of building programming, that is Entity - Component. He has a github repo with useful links for more information here: https://github.com/kirbysayshi/pocket-ces/blob/master/doc/jsconfeu-2014/bibliography.md. There I saw this new game engine using this paradigm Psykick2D. It also uses Pixi so competitive to Phaser, I will definitely check it out, what do you think? Quote Link to comment Share on other sites More sharing options...
rich Posted November 28, 2014 Share Posted November 28, 2014 I think the amount of code/files it used to make a super-simple Pong game was quite shocking, but not unusual of EC systems. Not a single update in 4+ months too. Personally I'd suggest you look at Panda.js instead. It's similar in terms of entities, better features and properly supported. Quote Link to comment Share on other sites More sharing options...
eguneys Posted November 28, 2014 Author Share Posted November 28, 2014 Panda.js is cool, that is inspired by ImpactJS which I've wondered what it's like since it's 99$, but where does it say Panda.js uses Entity-Component system? Quote Link to comment Share on other sites More sharing options...
rich Posted November 28, 2014 Share Posted November 28, 2014 It doesn't directly, but being nicely modular it's far easier to enable that yourself than in most other frameworks. EC should be handled by the dev imho, not the framework, as it's so heavily dictated by personal preferences over any sort of convention. d13 1 Quote Link to comment Share on other sites More sharing options...
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