Sammi3 Posted August 7, 2013 Share Posted August 7, 2013 In these major 2d html5 games, especially the ones designed for mobile, the sprites are crisp and clear and colourful . Firstly, do they use pixel or vector art? in these games. When I see pixel art it always looks rough and it only looks good in retro games. Secondly, what tools should I use to make clear, crisp and colourful sprites? Thanks. Quote Link to comment Share on other sites More sharing options...
rich Posted August 8, 2013 Share Posted August 8, 2013 Technically it's all pixel art as there's no concept of vectors in html5 games really. But I think you just mean aesthetically how do they create the graphics, in which case it depends on the artist! Some like working in Photoshop, some in Illustrator, others in Flash. It doesn't really matter how they produce the art, the end result will be a reflection of their skill and nothing more really. Imnotreal 1 Quote Link to comment Share on other sites More sharing options...
Sammi3 Posted August 8, 2013 Author Share Posted August 8, 2013 That was the answer I was dreading to hear although I sort of knew it would be. Can you redirect me to tutorials and or forums that are helpful. All tutorials I see are for simple pixel art which I can already do. Thanks for the answer. Quote Link to comment Share on other sites More sharing options...
-AAG- Posted August 8, 2013 Share Posted August 8, 2013 Se here and here. You can get someone to do it for you here. Quote Link to comment Share on other sites More sharing options...
Mailas Posted August 8, 2013 Share Posted August 8, 2013 You can technically get away with using vector art, but not the actual raw vectors.I personally prefer HTML5 games that use pixel art. Quote Link to comment Share on other sites More sharing options...
Imnotreal Posted August 8, 2013 Share Posted August 8, 2013 I understand what you mean by pixel art, but don't confuse it with rasterized art. Pixel art is a very specific type of digital art, and uses rasterized graphics. Rasterized art is the proper word to use when talking about the opposite of vector art. SoundsLikeJord 1 Quote Link to comment Share on other sites More sharing options...
Yora Posted August 8, 2013 Share Posted August 8, 2013 You may also have to customize your scaling for it to maintain the 'pixely' style you would want. These types of games seem to become blurry due to anti-aliasing when the canvas adjusts to different screen sizes, negating the entire point of the art style. Quote Link to comment Share on other sites More sharing options...
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