arcanine Posted November 27, 2014 Share Posted November 27, 2014 Hello, I've got a basic incomplete game in threejs but would like to port it to babylon for some of the more game specific functionalityone of the first features is that every item in the game has randomised textures, I'd dynamically draw a canvas then apply it to the mesh Is this possible in Babylon? If so what classes/methods/documentation do I need to be looking at to achieve this? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 27, 2014 Share Posted November 27, 2014 Hey and welcome! you can use DynamicTexture for this:http://blogs.msdn.com/b/eternalcoding/archive/2013/06/27/babylon-js-a-complete-javascript-framework-for-building-3d-games-with-html-5-and-webgl.aspx#chap8 Quote Link to comment Share on other sites More sharing options...
arcanine Posted November 29, 2014 Author Share Posted November 29, 2014 Thank you, I think I double posted this thread without realising Quote Link to comment Share on other sites More sharing options...
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