mtermoul Posted November 26, 2014 Share Posted November 26, 2014 I am new to Phaser, and I would like to add an object created with Pixi into Phaser Game? or is there a way to access full Pixi features from Phaser, since Phaser does not support all features of Pixi. In other words I want to do all the stuff that Pixi can do within Phaser either by extending Phaser, Plugin, or just create a plain simple Pixi sprite and add it to Phaser stage? Link to comment Share on other sites More sharing options...
spencerTL Posted November 27, 2014 Share Posted November 27, 2014 Don't Phaser sprites extend PIXI sprites so they have all of the methods and properties of them available as well as the Phaser extras? Link to comment Share on other sites More sharing options...
rich Posted November 27, 2014 Share Posted November 27, 2014 They do, yes. There isn't any feature of Pixi we don't support except Spine. Of course we don't use their loader or input handling because we do it ourselves, but everything else is in there. Link to comment Share on other sites More sharing options...
norcrel Posted December 18, 2014 Share Posted December 18, 2014 There isn't any feature of Pixi we don't support except Spine. Is it possible to remove Spine classes from under the PIXI namespace? I didn't know this fact until I read it in this forum post Link to comment Share on other sites More sharing options...
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