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Box 2d wraparound


ipop
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Box2d has been ported to javascript by several different developers:

 

http://stackoverflow.com/questions/7628078/which-box2d-javascript-library-should-i-use

 

Another physics library I've used in the past has been chipmunk, which now has a javascript flavor.  Chipmunk has slight differences in terminology but the math is (should) be the same.

 

https://github.com/josephg/Chipmunk-js

 

If you're trying to port that specific example over to js, I'd recommend the above since both frameworks deal with AABB Collisions.

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