Chris Posted August 6, 2013 Share Posted August 6, 2013 Guys, check this out; its insane!http://creativejs.com/2013/08/gpu-particles/ Quote Link to comment Share on other sites More sharing options...
rich Posted August 6, 2013 Share Posted August 6, 2013 I love the way when they start to collide a lot they explode in lovely little bursts of light. Really impressive stuff. Quote Link to comment Share on other sites More sharing options...
benny! Posted August 6, 2013 Share Posted August 6, 2013 Indeed ... great experiment! Quote Link to comment Share on other sites More sharing options...
TheHermit Posted August 6, 2013 Share Posted August 6, 2013 Wow... I've been too spoiled by having CUDA for this kind of thing, I can't imagine doing it directly in shader language. Well, this opens the doors to some really detailed physics in HTML5 games. 1000-piece destructible structures, real-time fluid dynamics, etc. Honestly, this seems like a good opportunity for making a library to handle this kind of thing. Quote Link to comment Share on other sites More sharing options...
Psychho Posted August 7, 2013 Share Posted August 7, 2013 Wow... I've been too spoiled by having CUDA for this kind of thing, I can't imagine doing it directly in shader language. Well, this opens the doors to some really detailed physics in HTML5 games. 1000-piece destructible structures, real-time fluid dynamics, etc. Honestly, this seems like a good opportunity for making a library to handle this kind of thing.Actually were far from that we still don't even have geometry shaders in WebGL yet and this demo just uses gl_Points with a custom vertex and fragment shader with some math code to give the effect of physics. This demo is still super impressive nonetheless and shows the huge performance increase of using WebGL instead of canvas. Quote Link to comment Share on other sites More sharing options...
rich Posted August 7, 2013 Share Posted August 7, 2013 Got to agree with Psychho here, this isn't really anything more than a GPU parlour trick. A very nice and very clever trick of course, I'm not denying that or the skill that went into coding it, but I don't believe it has unlocked any magical new form of WebGL capability. Quote Link to comment Share on other sites More sharing options...
Mailas Posted August 8, 2013 Share Posted August 8, 2013 This is insane. Definitely pushing the limits of what everyone thinks browsers can do these days.Especially that it was at a flat 60fps. Great stuff. Quote Link to comment Share on other sites More sharing options...
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