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[Phaser] TileDriver Turbo


Thigydaze
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Taking the (non Phaser) game TileDriver I did a while ago, I have created a casual version in Phaser taking advantage of the stability it gives you with timings, graphics and effects,

 

post-50-0-26952700-1416425479.png post-50-0-21604100-1416425480.png post-50-0-77651800-1416425480.png

 

It's a fast paced sliding tile game where you have to remove as many as possible in the time limit. Starts at 60 seconds but you can get extra time here and there. 

  • 60 seconds to remove as many tiles as possible.
  • Slide identical tiles together to crush them.
  • Match 3 or more for powerups and lightning bolts.
  • Use them to obliterate rows, columns, and matching tiles.
  • Destroy surrounding tiles with bombs.
  • Set up chain reactions for big points.
  • Never ending supply of tiles means there's always something to remove.
  • Go for the big multipliers by continuously removing tiles.
  • Don't push wall tiles together, they'll restrict your playing area.
  • Walls can be blown up by bombs though.
  • Needs extra time? - Play for longer by grabbing the extra time.
  • Tiles = coins - Cash them in for powerups next time.

http://www.electricpixels.co.uk/TileDriverTurbo/index.html

 

or on GameJolt if you prefer

 

http://gamejolt.com/games/puzzle/tiledriver-turbo/38372/

 

Anyway, enjoy, and please feel free to comment.

 

Thanks

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  • 2 weeks later...

I like the general feel of the game. Didn't get more than 2 blocks at a time xD (not very good at this kind of games).

 

Reminds me a game on ST/Amiga where you threw blocks at each other and get back another block, 2 player game with split screen, can't remember the name, possibly an arcade port.

 

Perhaps you should polish your graphics a bit more :) Especially the GUI's.

Otherwise the animations and sounds are good. I like the shifted background tiles.

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