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port a three.js code to babylon.js


benoit-1842
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Hi everybody. Yesterday I discover a piece of code written in three.js that is doing exactly what I want : being able to change the animation (through bvh) on the fly.  But the code is written with three.js and I am a beginner in babylon.js but I am beginning to get the hang of it.  So is it easy to port something from three to bab.js ?  Can I keep the three.js code intact and just add it to my already existing babylon.js workflow ?

 

Here's a link to the code I am talking about in three.js

 

http://sunag.github.io/Oimo.js-Lab/test_bvh2.html

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