benoit-1842 Posted November 19, 2014 Share Posted November 19, 2014 Hi everybody. Yesterday I discover a piece of code written in three.js that is doing exactly what I want : being able to change the animation (through bvh) on the fly. But the code is written with three.js and I am a beginner in babylon.js but I am beginning to get the hang of it. So is it easy to port something from three to bab.js ? Can I keep the three.js code intact and just add it to my already existing babylon.js workflow ? Here's a link to the code I am talking about in three.js http://sunag.github.io/Oimo.js-Lab/test_bvh2.html Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 20, 2014 Share Posted November 20, 2014 That should be straightforward but not automatic Quote Link to comment Share on other sites More sharing options...
benoit-1842 Posted November 21, 2014 Author Share Posted November 21, 2014 So does the mathematics of three.js is really different then the one of babylon.js Thanx, Benoit Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 21, 2014 Share Posted November 21, 2014 no they are almost identical Quote Link to comment Share on other sites More sharing options...
benoit-1842 Posted November 21, 2014 Author Share Posted November 21, 2014 Thanx for the answer i will see if it's possible to port it to babylon.js...... Because my goal is to stick with babylon.js, the community is so cool and helpful... Merci beaucoup, Benoit joshcamas 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 22, 2014 Share Posted November 22, 2014 Good luck! Quote Link to comment Share on other sites More sharing options...
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