rvizcaino Posted November 17, 2014 Share Posted November 17, 2014 Hi friends, I want to share with you my first phaser game, it's not done yet, it's the core gameplay, it's a endless runner in space with the objective of getting the highest possible altitude.I am interested in listen to your comments. Thanks! http://rocketcarrot.brace.io/ Link to comment Share on other sites More sharing options...
tsphillips Posted November 17, 2014 Share Posted November 17, 2014 I like the character graphics. There seems to be a bug where the enemies are invulnerable immediately after they appear at the top of the screen. The game was fun to play -- I think it has potential to be a very nice game. Tom Link to comment Share on other sites More sharing options...
rvizcaino Posted November 17, 2014 Author Share Posted November 17, 2014 Thank you tsphillips, I have a code where the enemies can only be killed after 150px, but I guess I must down this number almost to zero, what I want is to avoid invisible kills when enemies are outside screen. Thanks for your positive feedback, I am adding more enemies and a special attack for a little variety. Also want to add a leaderboard.. any idea about how can implement this?? Link to comment Share on other sites More sharing options...
rdnOutput Posted November 17, 2014 Share Posted November 17, 2014 It's fun and can only get better with more refinement. Great job for game one's core. I ran into the same issue with creatures being invulnerable. Though it seemed like enemies ignored collisions with bullets that were already on screen when the enemy appeared. This was really noticeable once I had the 5-wide projectiles. I think you could implement the high score board using local storage -- http://www.w3schools.com/HTML/html5_webstorage.asp. If local storage wasn't' supported you could used a cookie as a fallback. Though that would be more easily wiped. Link to comment Share on other sites More sharing options...
rvizcaino Posted November 17, 2014 Author Share Posted November 17, 2014 Thank you rdnOutput! I will take a look at web storage... Do you have any games developed? Link to comment Share on other sites More sharing options...
rdnOutput Posted November 19, 2014 Share Posted November 19, 2014 Glad to be helpful. I am still hashing out ideas and trying to learn the nuts and bolts of Phaser. I should kick off the training wheels and make something sometime soon though. Link to comment Share on other sites More sharing options...
rvizcaino Posted November 19, 2014 Author Share Posted November 19, 2014 I've found actually that the hardest part of developing a game is actually finishing it. I have 5 prototypes, no one finished. :/ rdnOutput 1 Link to comment Share on other sites More sharing options...
Funkyy Posted November 19, 2014 Share Posted November 19, 2014 Nice game but unfortunately it seems I couldnt die in the game so after 2-3 minutes I got all the powerups it became pretty boring. Maybe add immune obstacles once in a while? Good job! Link to comment Share on other sites More sharing options...
rvizcaino Posted November 20, 2014 Author Share Posted November 20, 2014 Yes Funkyy, I am implementing some things for spice up a bit. For example, when an enemy touch you, will lose power ups, also enemies with the ability of firing (Maybe grapes), maybe enemies that not die in first shot, what do you think about this ideas? Link to comment Share on other sites More sharing options...
Funkyy Posted November 20, 2014 Share Posted November 20, 2014 Yeah, those are good, the thing is that after some play (30-40 seconds) I had so fire power I wasnt able to lose, so anything that could change that would be great.Anything that is immune/reflects/shields would be great I will keep an eye on this project, it looks nice! Link to comment Share on other sites More sharing options...
rdnOutput Posted November 21, 2014 Share Posted November 21, 2014 I've found actually that the hardest part of developing a game is actually finishing it. I have 5 prototypes, no one finished. :/ I think unfinished works are a byproduct of creativity. Artists, authors, musicians and other creative people have the same struggle too. Link to comment Share on other sites More sharing options...
rvizcaino Posted November 21, 2014 Author Share Posted November 21, 2014 rdnOutput: In my case, I feel it has to do with the level of perfection that I want to achieve, I never feel like if I have a finished product. :/ Link to comment Share on other sites More sharing options...
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