zackproser Posted November 15, 2014 Share Posted November 15, 2014 Hi folks, I've got my release candidate of my first game up here for testing purposes: Play CanyonRunner Here I've added lots of new game dynamics, a story, and multiple levels. If you play on desktop, you'll get particle effects. If you play on a mobile browser you'll get a touchpad. I'm not confident it plays well on iPhone Safari yet. Any feedback, including criticism, would be much appreciated - especially any bugs I've missed. Thanks! Quote Link to comment Share on other sites More sharing options...
Tuan Posted November 16, 2014 Share Posted November 16, 2014 Love the music The game loads so long Quote Link to comment Share on other sites More sharing options...
zackproser Posted November 16, 2014 Author Share Posted November 16, 2014 Hi Tuan,Thanks so much for trying it out. I appreciate your feedback. I minimized all my js but I'm afraid it's all the large music files taking forever. Also still need to figure out why it plays so well on my Android chrome but is totally unplayable on iPhone browsers. Tuan 1 Quote Link to comment Share on other sites More sharing options...
Tuan Posted November 16, 2014 Share Posted November 16, 2014 You're wellcome I tried it on Firefox browser. The ship moves quite slow. I have to press the right key for a long time Did you upload it on Google store? I've a LG phone and woud like to test it Quote Link to comment Share on other sites More sharing options...
zackproser Posted November 16, 2014 Author Share Posted November 16, 2014 No - I developed it on Chrome. I'm starting to fear all the cross browser issues I'll have to tackle.But ultimately my plan is to use CocoonJS to get it at least into the apple and google play stores. Quote Link to comment Share on other sites More sharing options...
zackproser Posted November 16, 2014 Author Share Posted November 16, 2014 I'm starting to worry - from your guys' experience - is this too ambitious to run on mobile browsers?I do checks to not show particle effects on mobile and it runs fine on my android browser - but it's unplayable on an iPhone - in safari or chrome. Also kind of stutters on Desktop safari too - but this is improved if I use Phaser.CANVAS. Quote Link to comment Share on other sites More sharing options...
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