joshcamas Posted November 15, 2014 Share Posted November 15, 2014 Greetings friends! I'm working on making a realistic+cheap fire effect, and need your help. ;3 Here's a demo:http://www.babylonjs-playground.com/#1OQONS It just doesn't seem... right. idk why! On a completely different subject, does anyone know how one could edit the shadowgenerator to update/compute only when wanted? Quote Link to comment Share on other sites More sharing options...
Sir_Everard Posted November 15, 2014 Share Posted November 15, 2014 http://www.babylonjs-playground.com/#1DZUBR My variation. Reduced the fire height but turned up the speed,Pointed the smoke out a bit and reduced the particle.Tweaked alot of the spawn rate etc.Lemmie know what you think JackFalcon and Dad72 2 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted November 16, 2014 Share Posted November 16, 2014 Wow, that's great-looking fire/smoke, you guys! I'm definitely going to bookmark both of these playground demos. Sweet! Keep a fire extinguisher nearby, though, as we don't want to accidentally burn down the playground. Sir_Everard and MrVR 2 Quote Link to comment Share on other sites More sharing options...
Temechon Posted November 16, 2014 Share Posted November 16, 2014 The second one is really great indeed Nice work from both of you guys ! Sir_Everard 1 Quote Link to comment Share on other sites More sharing options...
joshcamas Posted November 16, 2014 Author Share Posted November 16, 2014 Yea I'm thinking maybe a new texture for smoke and Everard's version and we're good to go The smoke currently is stylistically cool, but not realistic. Sir_Everard 1 Quote Link to comment Share on other sites More sharing options...
syed samoon Posted November 29, 2017 Share Posted November 29, 2017 http://www.babylonjs-playground.com/#AHD2EP how to fix this Quote Link to comment Share on other sites More sharing options...
syed samoon Posted November 29, 2017 Share Posted November 29, 2017 thanks it was fixed Quote Link to comment Share on other sites More sharing options...
max123 Posted November 29, 2017 Share Posted November 29, 2017 Tweaked smoked a bit so it looks more like kids shouldn't play with matches: https://www.babylonjs-playground.com/#1DZUBR#31 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted November 29, 2017 Share Posted November 29, 2017 FYI, there is now a fire material. I used in this scene, twice. The gingerbread man briefly use the material with different textures. There is no correct way though. Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted November 29, 2017 Share Posted November 29, 2017 wow JC... wtf is this ahahah cool scene! JCPalmer 1 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted November 29, 2017 Share Posted November 29, 2017 1 hour ago, Pryme8 said: wow JC... wtf is this ahahah cool scene! Thanks. This was the demo scene for QI 1.0. Tried to think of the worst possible skeleton exercise. Have to credit @SimonBiles. Seemed kind of pervy when I was looking at her Olympic floor routine over & over, taking screen shots, but I overcame. Let's see her do it over a fire! On an even close relation to materials, the dog crap on the sign had a blinking HighlightLayer that made it look like neon. It broke in 3.0. Think I am going to make simple pg, and belated report to try to get it operational again for 3.1. I have other signs in mind for this as well. @Sebavan, incoming. Quote Link to comment Share on other sites More sharing options...
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