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Panda.js 1.10.0 released


enpu
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Release notes:

https://github.com/ekelokorpi/panda.js/releases/tag/1.10.0

 

Video support

 

Panda now supports HTML5 video rendering on Canvas/WebGL, example:

http://www.pandajs.net/cheatsheet/a76dfc148bf92eb840e0.html

 

Notes:

- On mobile, video needs touch event to start.

- CocoonJS Canvas+ not working, does not support createElement('video').

- iPhone not working, forces fullscreen video player.

 

Memory management

 

You can now remove assets from memory:

game.removeAsset('sprite.png'); // Remove sprite from memorygame.removeAsset('sprites.json'); // Remove sprite sheet from memorygame.removeAssets(); // Remove all assets from memorygame.system.setScene('Game', true); // Change scene and clear memory
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I tried to configure my panda environment with:

pandaConfig={name:"test game",version:"1.0.0",system:{     width:480,     height:320,     maxWidth:480,     maxHeight:320,     resizeToFill:true,     retina:false},debug:{     enabled:true,     color:"red"},storage:{     id:"com.1upcrew.testgame"}};

with this configuration, the canvas is not resized, but removing the debug information it works:

pandaConfig={name:"test game",version:"1.0.0",system:{     width:480,     height:320,     maxWidth:480,     maxHeight:320,     resizeToFill:true,     retina:false},storage:{     id:"com.1upcrew.testgame"}};
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  • 2 weeks later...

brilliant job, over the last 6 weeks I have made the same game with 6 different engines and Panda.js has been the best of all especially performance wise. I don't know if any of you tried this on SmartTVs and STBs but it performed very well. 

 

My colleagues couldn't believe how animations ...etc have outperformed other engines by miles.

 

Very well done

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