hellspawn_bg Posted November 12, 2014 Share Posted November 12, 2014 I recently came across this warning, while trying to pack my images into a single texture atlas. I have prepared the atlas with TexturePacker using JSON Hash. For the purpose of the demo I have created a texture with 2 images inside. I have set the texture size to power of 2. The content of the JSON file is:{"frames": {"cat.png":{"frame": {"x":2,"y":68,"w":50,"h":50},"rotated": false,"trimmed": false,"spriteSourceSize": {"x":0,"y":0,"w":50,"h":50},"sourceSize": {"w":50,"h":50},"pivot": {"x":0.5,"y":0.5}},"dog.png":{"frame": {"x":2,"y":2,"w":80,"h":64},"rotated": false,"trimmed": false,"spriteSourceSize": {"x":0,"y":0,"w":80,"h":64},"sourceSize": {"w":80,"h":64},"pivot": {"x":0.5,"y":0.5}}},"meta": {"app": "http://www.codeandweb.com/texturepacker","version": "1.0","image": "gameContent.png","format": "RGBA8888","size": {"w":128,"h":128},"scale": "1","smartupdate": "$TexturePacker:SmartUpdate:4d5d08212283de860125419268743cc3:0b7ce17362320bea73869f2c1a9da2bb:e88dd6268be3835132a863977762ea7c$"}}In my pre-loader I am loading the atlas using:this.load.atlas('gameContent', 'assets/images/test/gameContent.png', 'assets/images/test/gameContent.json');In my create function, I am loading the cat only:this.cat = this.game.add.sprite(0, 0, 'gameContent', 'cat.png');Upon startup I am seeing this warning in the console.Cannot set frameName: cat.png And instead of loading only the cat from the atlas, it loads the hole gameContent.png. Am I missing something here? Thanks Link to comment Share on other sites More sharing options...
hellspawn_bg Posted November 12, 2014 Author Share Posted November 12, 2014 Got it working. Was using load.atlas instead of load.atlasJSONHash. Link to comment Share on other sites More sharing options...
eran Posted September 9, 2015 Share Posted September 9, 2015 I got the same error for a specific png in my atlas made in TexturePacker.tried load.atlasJSONHash and got worse results - many other png's in the atlas got error.. is load.atlasJSONHash syntax different from load.atlas ?what do you suggest trying? Link to comment Share on other sites More sharing options...
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