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Information on making instances instead of using game.add


d0nkeykong
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Hi all.

 

I'm new to Phaser and although I appreciate the game.add methods, I cannot find any information on making instances and adding them to my game.

Can anyone point me in the right direction? 

 

Using the sound class as an example, I have tried the following but it does not work:

bgMusic = new Phaser.Sound(game, 'intro-music', 1, true);bgMusic.play();

But this does

bgMusic = game.add.audio('intro-music');bgMusic.play();

Also the fadeOut method does not work on the latter for some reason?

 

Thanks in advance.

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Audio should be created via the SoundManager.

 

game.sound.add would create a new Sound object, add it to th SoundManager and return a reference to it.

 

If you absolutely must create it outside of the SoundManager then it needs adding to the SoundManagers private _sounds array before it can be played:

game.sound._sounds.push(bgMusic);

Otherwise it won't get updated by the main loop, be able to pause, fade, etc.

 

The GameObjectFactory (game.add) often does a lot more than just simple object creation. While it's possible to circumvent it entirely there's no good reason I can think of to do so.

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Thanks for the reply rich.

 

It makes sense when it is explained so I will continue to use the add methods. It just takes some getting used to :)

In other frameworks, I am used to making an instance, setting properties and then adding it to the canvas / stage etc.

 

I cannot get the Sound.fade methods to work but I have added another post to cover this.

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Yeah I can see how it's different to other frameworks. But if I can do it in a single call, I will :)

 

BTW the difference between game.add.sprite (or add.whatever) is that it adds it to the display list immediately. If you just want to create something for use later on then game.make.sprite is your friend.

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