I'm doing a 2D top-down game with arcade physics and I've run into a problem. When the camera is following a sprite moving with body.velocity the sprite starts jerking back and forth as if it's vibrating. This doesn't happen if the camera isn't following the sprite. Also if I change sprite.body.velocity.x = 48;into sprite.x += 1; the movement is smooth even when the camera is following the sprite. I've found a few results on Google where people seem to have the same issue, but no solution. Doe