ByR Posted August 14, 2013 Share Posted August 14, 2013 No, in some countries make a legal invoice is easier than in others, i lost a lot of time in this part, for example (and 3 weeks for receive my VAT ID). I lost a lot of time reading and learning about monetize games and mobile apps, finding sponsors, etc. Anyway, as i said, its only for the first time, with your next games you have a lot of this job done. Quote Link to comment Share on other sites More sharing options...
Solidus Posted August 14, 2013 Share Posted August 14, 2013 I can't use paypal so 90% of my work is dealing with Wire Transfers and trying to find paypal alternatives that accept paypal payments. Quote Link to comment Share on other sites More sharing options...
inyourpc Posted October 15, 2013 Share Posted October 15, 2013 I can't use paypal so 90% of my work is dealing with Wire Transfers and trying to find paypal alternatives that accept paypal payments.Damn,i don't have paypal too.But i think you can use payoneer card.Attach your card with your paypal account .And that's it .You can also checkout 2co too..Looks promising ... Quote Link to comment Share on other sites More sharing options...
Well Wasted Time Posted March 6, 2014 Share Posted March 6, 2014 Do any of you publish your games to App Stores (i.e. Apple, Android, etcetera etcetera). I ask because I read in PhotonStorm: I would just add that it’s worth releasing your games into these markets because if you don’t someone else will. Time and time again I’ve seen games ripped and released onto App Store – and with HTML5 games it’s even easier. They literally just download the code, wrap it and publish it. So if you care – make sure you get in there first. Thanks! Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted March 7, 2014 Share Posted March 7, 2014 Indeed good advice, I had to fill 2 copyright infringement forms for Google Play in the past 3 months - I guess this is something to expect with such a portable technology. Google staff has been fairly quick to act as the infringement is obvious especially when your publication pre-dates the culprit's one but it may indeed be more complicated if you have not yet published your game on the store... Quote Link to comment Share on other sites More sharing options...
Harish Kumar Posted December 12, 2019 Share Posted December 12, 2019 What I think is, It is not that much easy to make money through html5 games. But if you have really good h5 games portal like this - https://freakxapps.com/buy-html5-games/ Then, it can be easy for you to get attention of big publishers and companies. Quote Link to comment Share on other sites More sharing options...
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