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Is it really so easy to make money on HTML5 games?


NokFrt
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No, in some countries make a legal invoice is easier than in others, i lost a lot of time in this part, for example (and 3 weeks for receive my VAT ID). I lost a lot of time reading and learning about monetize games and mobile apps, finding sponsors, etc. 

 

Anyway, as i said, its only for the first time, with your next games you have a lot of this job done.

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  • 2 months later...

I can't use paypal so 90% of my work is dealing with Wire Transfers and trying to find paypal alternatives that accept paypal payments.

Damn,i don't have paypal too.But i think you can use payoneer card.Attach your card with your paypal account .And that's it .You can also checkout 2co too..Looks promising ...

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  • 4 months later...

Do any of you publish your games to App Stores (i.e. Apple, Android, etcetera etcetera). I ask because I read in PhotonStorm: 

 I would just add that it’s worth releasing your games into these markets because if you don’t someone else will. Time and time again I’ve seen games ripped and released onto App Store – and with HTML5 games it’s even easier. They literally just download the code, wrap it and publish it. So if you care – make sure you get in there first.

 

Thanks!

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Indeed good advice, I had to fill 2 copyright infringement forms for Google Play in the past 3 months - I guess this is something to expect with such a portable technology.

 

Google staff has been fairly quick to act as the infringement is obvious especially when your publication pre-dates the culprit's one but it may indeed be more complicated if you have not yet published your game on the store...

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  • 5 years later...

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