KnisterPeter Posted November 10, 2014 Share Posted November 10, 2014 Hi there, I would like to give babylon.js a try but I could not find any converter tool for assets.There are the exporters and the online converter, but I do not have a modeling tool besides blender (which could not read in our models) and I could not upload private assets to an unknown server. To make it a bit harder, I only use linux (but could install a vm if required). Where to find the commandline converter source? And is it compileable with mono? CheersMarkus Quote Link to comment Share on other sites More sharing options...
Stephen Andrews Posted November 10, 2014 Share Posted November 10, 2014 Hi there, I would like to give babylon.js a try but I could not find any converter tool for assets.There are the exporters and the online converter, but I do not have a modeling tool besides blender (which could not read in our models) and I could not upload private assets to an unknown server. To make it a bit harder, I only use linux (but could install a vm if required). Where to find the commandline converter source? And is it compileable with mono? CheersMarkusWell you're in luck! The main supported asset exporter for BabylonJS IS an addon for Blender: You can find it here: https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Blender Resources on how to use it:http://blogs.msdn.com/b/eternalcoding/archive/2013/06/28/babylon-js-how-to-load-a-babylon-file-produced-with-blender.aspxhttps://github.com/BabylonJS/Babylon.js/wiki/Entities-exported-from-BlenderIt works pretty well, but if for some reason, they totally fail to load, it's probably due to a double-comma error produced by the exporter. You can fix it by running this bash script in the directory that contains your exported assets after you export them:#!/bin/bash# Locate all files with the extension .babylon and replace ,, with ,find . -name '*.babylon' -type f -exec sed -i 's/,,/,/g' {} \; Quote Link to comment Share on other sites More sharing options...
KnisterPeter Posted November 10, 2014 Author Share Posted November 10, 2014 I know the blender pipeline. Thanks for your answer, but unfortunately we already have models created with cinema4d and its not easily loaded by blender (lots of rework for texturing and ligthing).We tried the commandline converter in a windows vm for fbx files but without luck. Any other option? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 10, 2014 Share Posted November 10, 2014 Online converter? www.babylonjs.com/converter.html Quote Link to comment Share on other sites More sharing options...
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