flipace Posted November 9, 2014 Share Posted November 9, 2014 Hey everyone, first of all - thanks for PhaserJS. It's awesome and I love working with it. I'm working on a game called rocklegend - which is available here:http://rocklegend.org - currently to see the game you have to login. I created a user account for you guys to test: Username and password: phaserjs I optimized a few things such as the notes (only drawing a fixed amount of notes at the same time, so I have 20 notes and reuse these objects)... But currently I can't find out why the game still feels laggy sometimes.The notes are positioned within a Group Container and the containers y position ist updated in each update call according to the playback position of the played song. I'm not sure if the problem is the sound library - I'm using SoundJS for the sounds - should i try lowlag maybe, or if it's my code that's not optimal... You can find the concatenated version of the JS at http://rocklegend.org/games/note-highway/develop/player/build/game.cat.js Any advice, hints, ideas are greatly appreciated!Also, if you just have tips how I could try to debug this problem, that'd be great Link to comment Share on other sites More sharing options...
SolarJS Posted November 10, 2014 Share Posted November 10, 2014 Have you tried profiling and logging (for exmaple GC) with the Google dev tools in Chrome? They are very helpful to find hick ups. Link to comment Share on other sites More sharing options...
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