rvizcaino Posted November 9, 2014 Share Posted November 9, 2014 Hi friends, I am trying to do a top down space shooter in Phaser and I have a group, inside this group I've created the sprites of my enemy ships, they were created with game.group.createMultiple(), what I want to do now is to add one emitter to each enemy sprite, something like an Emitter Pool... it's possible?? Or what would be the best method? PD: Sorry for my english, I am from Colombia, South America. Link to comment Share on other sites More sharing options...
sdgsgsdfgfdg Posted December 14, 2015 Share Posted December 14, 2015 asdf Link to comment Share on other sites More sharing options...
ekeimaja Posted December 14, 2015 Share Posted December 14, 2015 Have you looked this? http://phaser.io/examples/v2/category/groups Link to comment Share on other sites More sharing options...
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