jurito Posted November 6, 2014 Share Posted November 6, 2014 Hello yall!I'm trying to make a dynamic displacementMap drawing (onmousemove) an html canvas.The experiment is based on http://mrdoob.github.io/three.js/examples/webgl_materials_normalmap.html.The problem is that updating uniforms.tDisplacement.value with new THREE.Texture(canvas) won't work at all.I tried using THREE.ImageUtils.loadTexture( canvas.toDataUrl()) and it kinda works, but's too slow and messes up the canvas itself update.To exclude problems with the canvas, I tried using THREE.Texture(canvas) as map of a MeshBasicMaterial and it worked fine onmousemove.TIA TL;DR What's the best/fastest way to update a displacement map in a ThreeJS normalmap shader from a canvas? Quote Link to comment Share on other sites More sharing options...
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