GBear Posted November 5, 2014 Share Posted November 5, 2014 PIXI is supporting spine. but it's not recent version.... i want to use ffd in pixi.js.. .. what can i do for this? Quote Link to comment Share on other sites More sharing options...
praneybehl Posted November 6, 2014 Share Posted November 6, 2014 Yes I would like to find that out too. Quote Link to comment Share on other sites More sharing options...
GBear Posted November 10, 2014 Author Share Posted November 10, 2014 how can i use that..? can you give me tips? Quote Link to comment Share on other sites More sharing options...
whizzkid Posted November 11, 2014 Share Posted November 11, 2014 No you can't.Pixi throws an error as soon as you have a mesh in your animation. It only has code to support the basic 'region' type Quote Link to comment Share on other sites More sharing options...
GBear Posted November 13, 2014 Author Share Posted November 13, 2014 pixi has old spine version. it' can't use event or..something.. so i updated new spine on pixi, so i'm using event or etc.. but hmm mesh can't --?... somebody has some idea for mesh spine in pixi? Quote Link to comment Share on other sites More sharing options...
alex_h Posted November 14, 2014 Share Posted November 14, 2014 Pixi doesn't currently support plain skewing transforms let alone mesh deformation. I imagine you could technically create a custom display object for WebGL only that would support mesh deforms, but IMHO there is no way you could get the bog standard Sprite class to support it without making huge compromises elsewhere in terms of performance, and I also can't imagine how it could possibly also be supported for Canvas2D. Quote Link to comment Share on other sites More sharing options...
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