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Deleting texture from memory


bubamara
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Hi,

 

to prevent memory leak, I want to delete unused texture. What is the proper way to do it?

Let's say I created texture :

 

var button = PIXI.Texture.fromCanvas(canvas);

 

Later in the code i want to do something like this :

 

button.destroy(); // really delete texture from memory

button = PIXI.Texture.fromCanvas(canvas); //  newly created texture

 

Thanks in advance,

-bubamara

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yes exactly, thank you

 

EDIT: i  just tried it on bunny example-1 with no success.

 

function rem() {
   texture.destroy(true);
}

 

i get message :

 

Uncaught TypeError: Object function (width, height, view, transparent) {

// do a catch.. only 1 webGL renderer..

.

.

.

} has no method 'destroyTexture'

 

any idea?

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have someone idea, what is causing  error mentioned above? abything that i'm doing wrong?

also, shouldn't be here :
 

PIXI.Text.prototype.destroy = function(destroyTexture)
{
    if(destroyTexture) {
        this.texture.destroy();
    }
};
 
this.texture.destroy(true); ??
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