Samuel Girardin Posted November 4, 2014 Share Posted November 4, 2014 Hi, I've just finish this cool demo with babylon and oimo. I worked a lot on this one (300 hours at least). It's developed with typescript. http://www.visualiser.fr/Babylon/character/default.htm Enjoy ! gryff, Dad72 and Wingnut 3 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 4, 2014 Share Posted November 4, 2014 Super demo. nice work. this demo must go on website babylon Quote Link to comment Share on other sites More sharing options...
gryff Posted November 4, 2014 Share Posted November 4, 2014 Really nice demo Sam It made me laugh. It reminded me somehow of the funny little "Punch and Judy" shows that you can find on the promenades of British seaside towns. Just great. cheers, gryff Quote Link to comment Share on other sites More sharing options...
Samuel Girardin Posted November 4, 2014 Author Share Posted November 4, 2014 Thanks guys ! Quote Link to comment Share on other sites More sharing options...
davrous Posted November 4, 2014 Share Posted November 4, 2014 Yes, awesome work. I'll push on our website in the third party section as soon as possible. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 4, 2014 Share Posted November 4, 2014 Do you take care of adding it David? Quote Link to comment Share on other sites More sharing options...
Samuel Girardin Posted November 4, 2014 Author Share Posted November 4, 2014 @deltakosh, I had a quick look to the max exporter, for me bones export are ok. After that, Biped, are a very special max bones implementation, and several guys have experimented same problems writing exporters for other tech with stange scale, etc... ET merci pour les RT! Quote Link to comment Share on other sites More sharing options...
joshcamas Posted November 5, 2014 Share Posted November 5, 2014 Wow! This is super impressive! Awesome! Quote Link to comment Share on other sites More sharing options...
Temechon Posted November 5, 2014 Share Posted November 5, 2014 @Samuel, Will you consider doing a tuto or write an article on the wiki about creating bones in Max for babylon ? Each time I tried, my model is not correctly reacting to the animation (for 'small' animations it seems ok, but for a run animation it is awful). Thanks ! @Deltakosh What is the sorcery of the last third party example in babylonjs.com ? Mixamo is creating a biped for their animations, and Samuel just told us it does not work ! Quote Link to comment Share on other sites More sharing options...
Samuel Girardin Posted November 5, 2014 Author Share Posted November 5, 2014 @temechon : for the mixamo model perhaps they used one of this script http://www.scriptspot.com/3ds-max/scripts/bippy . As I said biped r not normal bones. For my model I use only max bones 'link' with a biped to get animations from the biped.. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 5, 2014 Share Posted November 5, 2014 @Temechon: Biped sounds like a broken plugin to me. I'm thinking about blocking it in the exporter Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 5, 2014 Share Posted November 5, 2014 This is not good news. The pro models are 99% buy on the internet is like that. PLease do not block it. Tout les modeles animer de personnage ou animal acheter sur internet sont créer avec des biped, bloquer cela dans l'exporter pour 3ds max, serait une erreur, car on achèterais des modeles que l'on ne pourrais pas exporter vers babylon, cela serait tres regrettables d'acheter plusieurs personnage et de ce rendre compte que babylon n'exporte pas les biped, sachant que avec 3ds max, c’est l'outils qui est utiliser par 90% des utilisateur 3ds max pour les personnage. pour ma part, je n'utilise que des biped en animation de personnages et ne sais pas faire autrement, et j'ai beaucoup de modeles, fait par moi, acheter aussi, qui sont fait avec des biped. Quote Link to comment Share on other sites More sharing options...
davrous Posted November 5, 2014 Share Posted November 5, 2014 @Samuel: you're now featured in our third-parties demo on our official website: http://www.babylonjs.com Congrats! David Samuel Girardin 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 5, 2014 Share Posted November 5, 2014 Ok Dad72, I get your point. So I need to find a way to make Biped works Shine 1 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 5, 2014 Share Posted November 5, 2014 Thank you Deltakosh. I'll try to see if I can not find info to help you. Quote Link to comment Share on other sites More sharing options...
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