kolar Posted November 2, 2014 Share Posted November 2, 2014 Hi! I try to run fragment of bone animation only once, but (whole) animation starts looping after end of that fragment. Here is example: playground It is a bug or a feature? Quote Link to comment Share on other sites More sharing options...
gryff Posted November 2, 2014 Share Posted November 2, 2014 Kolar - try stopping the original animation before you do the cloning. After cloning start your animations as desired. cheers, gryff Quote Link to comment Share on other sites More sharing options...
kolar Posted November 3, 2014 Author Share Posted November 3, 2014 On 11/2/2014 at 4:04 PM, gryff said: Kolar - try stopping the original animation before you do the cloning. After cloning start your animations as desired. cheers, gryff Animation is still playing: http://playground.babylonjs.com/#2A908F#3 Quote Link to comment Share on other sites More sharing options...
gryff Posted November 3, 2014 Share Posted November 3, 2014 kolar try this : http://playground.babylonjs.com/#2A908F#4 Change "loop" parameters in lines 36 and 37 as you wish. Or even rem out a line. Note line 27 cheers, gryff Quote Link to comment Share on other sites More sharing options...
kolar Posted November 3, 2014 Author Share Posted November 3, 2014 Thank you. I don't know that mesh itself may influence animation (in case of skeletal animations).Some models that I exported from blender behaves differently - why? Quote Link to comment Share on other sites More sharing options...
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