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Booty5 Free Game Maker


drmop
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  • 1 month later...

Booty5 v1.8.9b now available – Code restructure and Actions Lists - http://booty5.com/booty5-v1-8-9b-now-available-code-restructure-and-actions-lists/

 

Main changes include movement of code into its own namespace b5 and addition of actions lists, complete change lists are shown below:

 

Game Editor changes 1.8.9b
* Added new property to project section called Fill Window which when set to false will prevent the canvas from being resized to fit browser window. Setting to false is useful if you have a canvas that fits in vertically with other page content as no borders will be shown.
* Updated events action editor
* IsPath added to Shape properties, which can be used to mark shapes to be used as paths
* Added actions system and Action List editor to Actors and Scenes
* Project property Frame Rate now exported
* Fix: Proportional origins were not working
* Fix: "Wait for resources" project option not saving correctly
* Fix: Attempting to export a project that has a brush that points to an image that is not present on disk crashes
 
Game Engine Changes v1.4.4
* Code restructured
* All classes moved into the b5 namespace
* TheApp class renamed to App
* window.app replaced with b5.app
* Added new property to App called canvas_fill_window which when set to false will prevent the canvas from being resized to fit window
* Added support for sequential and concurrent actions to app, actors and scenes via ActionsListManager and ActionsList classes
* Large collection of pre-defined actions added:
  * A_ChangeActions
  * A_CreateExplosion
  * A_CreatePlume
  * A_ChangeTimeline
  * A_AttractX
  * A_AttractY
  * A_Attract
  * A_Sound
  * A_CamStopMove
  * A_CamGravity
  * A_CamMove
  * A_CamMoveTo
  * A_CamFollow
  * A_CamFollowPath
  * A_CamFollowPathVel
  * A_CamLimitMove
  * A_Wait
  * A_SetProps
  * A_AddProps
  * A_TweenProps
  * A_Call
  * A_Create
  * A_Destroy
  * A_FocusScene
  * A_StopMove
  * A_Gravity
  * A_Move
  * A_MoveTo
  * A_MoveWithSpeed
  * A_Follow
  * A_LookAt
  * A_FollowPath
  * A_FollowPathVel
  * A_LimitMove
  * A_SetLinearVelocity
  * A_SetAngularVelocity
  * A_ApplyForce
  * A_ApplyImpulse
  * A_ApplyTorque
* Actor.setPositionPhysics() deprecated, use setPosition instead
* Actor.setRotationPhysics deprecated, use setRotation instead
* Moved getResFromType() out of App and Scene classes into common Utils class
* Added new Utils.findObjectFromPath() and Utils.resolveObject() which can be used to find actors, scenes, action lists and timelines from a path such as gamescene.actor1.timeline1
* Added new Utils.findResourceFromPath() and Utils.resolveResource() which can be used to find resources from a path such as gamescene.sound1
* Added new _atlas, _bitmap, _clip_shape properties to Actor that can use resource paths as well as instances of resources
* Added new _clip_shape property to Scene that can use resource paths as well as instances of resources
* Added new _focus_scene and _focus_scene2 properties to App that can use resource paths as well as instances of resources
* Added vx_damping and vy_damping to scene camera
* Updated Xoml.js to load new actions lists from Booty5 editor exported JSON format
* generateExplosion, generatePlume and generateRain now also accept string version of type
* Logic and rendering decoupled. Logic (app.mainLogic) now ran on timer at default 60 fps whilst and rendering (app.mainDraw) at max frame rate
* Fix: Animation.Update() locks up when only a single key frame is specified
* Fix: "none" rescaling method was not working correctly
* Fix: Box2D forces applied in Actor OnTick were not being applied
 
A quick image of the new actions list editor:
 
booty5_actions_editor.jpg
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  • 2 weeks later...

Booty5 the HTML5 Game Maker v1.9.0b is now available for free download. Support for tile map rendering has been added to the engine, whilst support for tile map editing has been added to the game maker. A quick screen shot of the new tile map editor is shown below:

 

booty5_tilemap_editor-1024x615.jpg

 

Full list of changes include:

Game Engine v1.4.6:

  • Added new actor type called MapActor which can render tiled maps
  • Support added to Xoml for loading Booty5 game editor exported tile maps
  • Fix: Actor.vr wasn't updating transform

Game Editor v1.9.0b:

  • Added support for tile maps (any sprite actor can now be changed to a tile map by changing RenderAs type to Tile Map)
  • Added pretty print export options that will export JSON in a tidy readable format

The Booty5 HTML5 game manual ebook has also been updated.

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By the way your keys example is not working on Google Chrome....

 

I'll download the newer version; but I remember I tried to compile and things kept crashing....

 

I will see if this works with Nintendo's Web Framework well for you.

 

It would be nice for another engine to work on consoles.

 

Edit: all apps are broken in Chrome.

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By the way your keys example is not working on Google Chrome....

 

I'll download the newer version; but I remember I tried to compile and things kept crashing....

 

I will see if this works with Nintendo's Web Framework well for you.

 

It would be nice for another engine to work on consoles.

 

Edit: all apps are broken in Chrome.

 

Which version of Chrome are you running? I've tested on v41 (Windows desktop) and all demos work on that version. Were there any errors reported in console?

 

Thanks, be interested to learn if everything works with Nintendo's framework.

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Another week on and another update, I rolled this one out quickly because text preview has now been added to Booty5, making it quite important. There was also a nasty bug in multiple fixture shape export which needed urgently fixing.


Booty5 the HTML5 Game Maker v1.9.1b is now available for free download.


Editor Changes:


  • Scale and angle are now affected in multiple actor selections
  • Editor export properties now supports smoothing property that will enable / disable anti-aliasing during rendering
  • Added support for rounding pixels to actors, if disabled then pixel coordinates will be rounded to integer values, can improve performance but at a cost of lower precision rendering
  • Removed some currently unused options from sprite and label
  • Font size and face separated in labels
  • Font weight added to label
  • Editor now shows text preview
  • Exported collision flags are now used by engine
  • Added vertices snap to shape editor
  • Added new Collision Flags example
  • Fix: Convex shapes were not exporting correctly
  • Fix: Some properties such as actor scale were not exporting correctly with an export precision of 0

Engine Changes:


  • Added new property to Actor called round_pixels, when set to true vertices will be rounded to integer which can speed up rendering significantly
  • Added support for collision flags to physics fixtures (category, mask and group index)

The Booty5 HTML5 game manual ebook has also been updated.


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  • 2 weeks later...

Yet another Booty5 update, support for the Web Audio API has been added offering better control over audio playback. Using it is s simple case of ticking support for it in the projects properties (on by default)

 

Full list of changes include:

Game Editor v1.9.2b:

  • Added new use web audio export option to project settings
  • Added new auto play property to sounds which cause sound to automatically start playing once loaded
  • Added new export option force_round which will force all exported actors to use pixel rounding
  • Fix: Project property smoothing is now applied in exported code
  • Fix: Canvas centering on some mobile devices

Game Engine v1.4.8 and 1.4.9:

  • b5.Xoml.loadJSON now accepts 4th parameter which can be used to stipulate loaded data should be returned as binary buffer
  • b5.App.use_web_audio property added which can be used to switch on support for Web Audio if it is supported
  • b5.Xoml.loadJSON moved to b5.Utils.loadJSON
  • b5.Xoml.loadJS moved to b5.Utils.loadJS
  • Added support for web audio API to sound (default is enabled). To disable Web Audio set b5.App.use_web_audio to false. If web audio is not supported then it will fallback to HTML5 Audio
  • b5.App constructor now accepts a second parameter which enables / disables web audio support
  • Added b5.Sound.auto_play property to enable auto playback of sounds after they are loaded
  • JSDoc documentation added
  • b5.App.canvas_fill_window removed
  • Modified how the render scaling and canvas resizing works to make it easier to use.

Download the latest version of Booty5 HTML5 Gama Maker.

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  • 3 years later...
  • 1 month later...

@drmop

Is Booty5 still in development ?
It looks interesting to me, especially the svg-support. I downloaded it, and i am wondering about the "installation-process" on windows OS. I followed where the installation writes folders / files. And sadly it puts many cryptic folders / files onto drive C:: 
users/-current-user-/AppData/ etc ... It seems there is not a usual *.exe file to start the app. Somehow i need to more often to start the setup.exe. Is there any plans to build a better structure of the app / installation ? What would be great, if you could provide more something like a portable version. I think this could be done via "node.js" or similar thing. Otherwise guys like me are afraid to use it ...

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