drmop Posted February 4, 2015 Author Share Posted February 4, 2015 @tumira Thanks for checking, I will see if I can upload an APK of a couple of the demos packaged with CocoonJS @Ousaf Was it the editor that stuck or one of the demos? Quote Link to comment Share on other sites More sharing options...
drmop Posted March 15, 2015 Author Share Posted March 15, 2015 Booty5 v1.8.9b now available – Code restructure and Actions Lists - http://booty5.com/booty5-v1-8-9b-now-available-code-restructure-and-actions-lists/ Main changes include movement of code into its own namespace b5 and addition of actions lists, complete change lists are shown below: Game Editor changes 1.8.9b* Added new property to project section called Fill Window which when set to false will prevent the canvas from being resized to fit browser window. Setting to false is useful if you have a canvas that fits in vertically with other page content as no borders will be shown.* Updated events action editor* IsPath added to Shape properties, which can be used to mark shapes to be used as paths* Added actions system and Action List editor to Actors and Scenes* Project property Frame Rate now exported* Fix: Proportional origins were not working* Fix: "Wait for resources" project option not saving correctly* Fix: Attempting to export a project that has a brush that points to an image that is not present on disk crashes Game Engine Changes v1.4.4* Code restructured* All classes moved into the b5 namespace* TheApp class renamed to App* window.app replaced with b5.app* Added new property to App called canvas_fill_window which when set to false will prevent the canvas from being resized to fit window* Added support for sequential and concurrent actions to app, actors and scenes via ActionsListManager and ActionsList classes* Large collection of pre-defined actions added: * A_ChangeActions * A_CreateExplosion * A_CreatePlume * A_ChangeTimeline * A_AttractX * A_AttractY * A_Attract * A_Sound * A_CamStopMove * A_CamGravity * A_CamMove * A_CamMoveTo * A_CamFollow * A_CamFollowPath * A_CamFollowPathVel * A_CamLimitMove * A_Wait * A_SetProps * A_AddProps * A_TweenProps * A_Call * A_Create * A_Destroy * A_FocusScene * A_StopMove * A_Gravity * A_Move * A_MoveTo * A_MoveWithSpeed * A_Follow * A_LookAt * A_FollowPath * A_FollowPathVel * A_LimitMove * A_SetLinearVelocity * A_SetAngularVelocity * A_ApplyForce * A_ApplyImpulse * A_ApplyTorque* Actor.setPositionPhysics() deprecated, use setPosition instead* Actor.setRotationPhysics deprecated, use setRotation instead* Moved getResFromType() out of App and Scene classes into common Utils class* Added new Utils.findObjectFromPath() and Utils.resolveObject() which can be used to find actors, scenes, action lists and timelines from a path such as gamescene.actor1.timeline1* Added new Utils.findResourceFromPath() and Utils.resolveResource() which can be used to find resources from a path such as gamescene.sound1* Added new _atlas, _bitmap, _clip_shape properties to Actor that can use resource paths as well as instances of resources* Added new _clip_shape property to Scene that can use resource paths as well as instances of resources* Added new _focus_scene and _focus_scene2 properties to App that can use resource paths as well as instances of resources* Added vx_damping and vy_damping to scene camera* Updated Xoml.js to load new actions lists from Booty5 editor exported JSON format* generateExplosion, generatePlume and generateRain now also accept string version of type* Logic and rendering decoupled. Logic (app.mainLogic) now ran on timer at default 60 fps whilst and rendering (app.mainDraw) at max frame rate* Fix: Animation.Update() locks up when only a single key frame is specified* Fix: "none" rescaling method was not working correctly* Fix: Box2D forces applied in Actor OnTick were not being applied A quick image of the new actions list editor: Quote Link to comment Share on other sites More sharing options...
drmop Posted March 21, 2015 Author Share Posted March 21, 2015 First version of the Booty5 manual in e-book form is now available from http://booty5.com/booty5-free-html-game-maker-e-book-manual/ Quote Link to comment Share on other sites More sharing options...
playtwice Posted March 21, 2015 Share Posted March 21, 2015 That action list editor takes me back to wc3 times, suchs a beauty drmop 1 Quote Link to comment Share on other sites More sharing options...
theweirdn8 Posted April 4, 2015 Share Posted April 4, 2015 Does this support 2d games only or does it use webgl? Quote Link to comment Share on other sites More sharing options...
drmop Posted April 4, 2015 Author Share Posted April 4, 2015 Does this support 2d games only or does it use webgl? 2D only and its pure Canvas at the moment. The next step for the editor is to offer export for PIXI and / or Phaser, so it will get WebGL support from there. Quote Link to comment Share on other sites More sharing options...
drmop Posted April 4, 2015 Author Share Posted April 4, 2015 Booty5 the HTML5 Game Maker v1.9.0b is now available for free download. Support for tile map rendering has been added to the engine, whilst support for tile map editing has been added to the game maker. A quick screen shot of the new tile map editor is shown below: Full list of changes include:Game Engine v1.4.6:Added new actor type called MapActor which can render tiled mapsSupport added to Xoml for loading Booty5 game editor exported tile mapsFix: Actor.vr wasn't updating transformGame Editor v1.9.0b:Added support for tile maps (any sprite actor can now be changed to a tile map by changing RenderAs type to Tile Map)Added pretty print export options that will export JSON in a tidy readable formatThe Booty5 HTML5 game manual ebook has also been updated. Quote Link to comment Share on other sites More sharing options...
tumira Posted April 5, 2015 Share Posted April 5, 2015 @Booty5 Would like to request that you add-optional 2d level editor from here http://overlap2d.com/ (just open sourced)-Support scml-2d lighting Quote Link to comment Share on other sites More sharing options...
theweirdn8 Posted April 5, 2015 Share Posted April 5, 2015 By the way your keys example is not working on Google Chrome.... I'll download the newer version; but I remember I tried to compile and things kept crashing.... I will see if this works with Nintendo's Web Framework well for you. It would be nice for another engine to work on consoles. Edit: all apps are broken in Chrome. Quote Link to comment Share on other sites More sharing options...
drmop Posted April 5, 2015 Author Share Posted April 5, 2015 By the way your keys example is not working on Google Chrome.... I'll download the newer version; but I remember I tried to compile and things kept crashing.... I will see if this works with Nintendo's Web Framework well for you. It would be nice for another engine to work on consoles. Edit: all apps are broken in Chrome. Which version of Chrome are you running? I've tested on v41 (Windows desktop) and all demos work on that version. Were there any errors reported in console? Thanks, be interested to learn if everything works with Nintendo's framework. Quote Link to comment Share on other sites More sharing options...
drmop Posted April 5, 2015 Author Share Posted April 5, 2015 @Booty5 Would like to request that you add-optional 2d level editor from here http://overlap2d.com/ (just open sourced)-Support scml-2d lightingThanks, will take a look at overlap2d, not heard of that editor before. Quote Link to comment Share on other sites More sharing options...
theweirdn8 Posted April 7, 2015 Share Posted April 7, 2015 I'm using Version 41.0.2272.118 m Also, the app works, just not the input(mouse+keys) on Chrome here... On I.E I was able to actually use mouse+keys. Quote Link to comment Share on other sites More sharing options...
drmop Posted April 7, 2015 Author Share Posted April 7, 2015 I'm also running 41.0.2272.118 m. Is it just trouble with Tiled Map demo? I will see if I can test across a number of different desktops. Quote Link to comment Share on other sites More sharing options...
theweirdn8 Posted April 7, 2015 Share Posted April 7, 2015 With Leapo you get, "Uncaught ReferenceError: Timeline is not defined". Quote Link to comment Share on other sites More sharing options...
drmop Posted April 7, 2015 Author Share Posted April 7, 2015 Oops, would appear that I forgot to update the example projects to the latest version on Github, fixed it now Quote Link to comment Share on other sites More sharing options...
theweirdn8 Posted April 8, 2015 Share Posted April 8, 2015 Okay, I'll give it another try later. If things work nicely I'll ask Nintendo for official support for it. I recommend you register as a 3rd party/middleware tools dev. See https://wiiu-developers.nintendo.com/signup/index.php Quote Link to comment Share on other sites More sharing options...
drmop Posted April 8, 2015 Author Share Posted April 8, 2015 Thanks, will do Quote Link to comment Share on other sites More sharing options...
theweirdn8 Posted April 8, 2015 Share Posted April 8, 2015 One more thing, I recommend not launching the help at the beginning, it is being hidden and the only way to access it is through task manager.... Quote Link to comment Share on other sites More sharing options...
drmop Posted April 11, 2015 Author Share Posted April 11, 2015 Another week on and another update, I rolled this one out quickly because text preview has now been added to Booty5, making it quite important. There was also a nasty bug in multiple fixture shape export which needed urgently fixing.Booty5 the HTML5 Game Maker v1.9.1b is now available for free download.Editor Changes:Scale and angle are now affected in multiple actor selectionsEditor export properties now supports smoothing property that will enable / disable anti-aliasing during renderingAdded support for rounding pixels to actors, if disabled then pixel coordinates will be rounded to integer values, can improve performance but at a cost of lower precision renderingRemoved some currently unused options from sprite and labelFont size and face separated in labelsFont weight added to labelEditor now shows text previewExported collision flags are now used by engineAdded vertices snap to shape editorAdded new Collision Flags exampleFix: Convex shapes were not exporting correctlyFix: Some properties such as actor scale were not exporting correctly with an export precision of 0Engine Changes:Added new property to Actor called round_pixels, when set to true vertices will be rounded to integer which can speed up rendering significantlyAdded support for collision flags to physics fixtures (category, mask and group index)The Booty5 HTML5 game manual ebook has also been updated. Quote Link to comment Share on other sites More sharing options...
drmop Posted April 20, 2015 Author Share Posted April 20, 2015 A complete overhaul of the Booty5 API reference documentation has taken place, making it more easily readable, structured and informative. Quote Link to comment Share on other sites More sharing options...
drmop Posted April 25, 2015 Author Share Posted April 25, 2015 Yet another Booty5 update, support for the Web Audio API has been added offering better control over audio playback. Using it is s simple case of ticking support for it in the projects properties (on by default) Full list of changes include:Game Editor v1.9.2b:Added new use web audio export option to project settingsAdded new auto play property to sounds which cause sound to automatically start playing once loadedAdded new export option force_round which will force all exported actors to use pixel roundingFix: Project property smoothing is now applied in exported codeFix: Canvas centering on some mobile devicesGame Engine v1.4.8 and 1.4.9:b5.Xoml.loadJSON now accepts 4th parameter which can be used to stipulate loaded data should be returned as binary bufferb5.App.use_web_audio property added which can be used to switch on support for Web Audio if it is supportedb5.Xoml.loadJSON moved to b5.Utils.loadJSONb5.Xoml.loadJS moved to b5.Utils.loadJSAdded support for web audio API to sound (default is enabled). To disable Web Audio set b5.App.use_web_audio to false. If web audio is not supported then it will fallback to HTML5 Audiob5.App constructor now accepts a second parameter which enables / disables web audio supportAdded b5.Sound.auto_play property to enable auto playback of sounds after they are loadedJSDoc documentation addedb5.App.canvas_fill_window removedModified how the render scaling and canvas resizing works to make it easier to use.Download the latest version of Booty5 HTML5 Gama Maker. Quote Link to comment Share on other sites More sharing options...
theweirdn8 Posted April 25, 2015 Share Posted April 25, 2015 What is your Documentation website running on? Quote Link to comment Share on other sites More sharing options...
drmop Posted April 25, 2015 Author Share Posted April 25, 2015 It was generated with JSDoc3 and Jaguar JS template Quote Link to comment Share on other sites More sharing options...
drmop Posted November 10, 2018 Author Share Posted November 10, 2018 Quick update on Booty5 engine and editor, its been a while since I added an update here. Support for the following has been added since the last update: Droidscript Facebook Instant Games Dragonbones animation Support for the IGX SDK is coming soon. Quote Link to comment Share on other sites More sharing options...
sledgeman Posted December 25, 2018 Share Posted December 25, 2018 @drmop Is Booty5 still in development ? It looks interesting to me, especially the svg-support. I downloaded it, and i am wondering about the "installation-process" on windows OS. I followed where the installation writes folders / files. And sadly it puts many cryptic folders / files onto drive C:: users/-current-user-/AppData/ etc ... It seems there is not a usual *.exe file to start the app. Somehow i need to more often to start the setup.exe. Is there any plans to build a better structure of the app / installation ? What would be great, if you could provide more something like a portable version. I think this could be done via "node.js" or similar thing. Otherwise guys like me are afraid to use it ... Quote Link to comment Share on other sites More sharing options...
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