tomph Posted October 31, 2014 Share Posted October 31, 2014 Hey guys! If I have a large selection of sprites (tiles) that are owned by a spritebatch - what is the most efficient way of culling them? Currently I am adding / removing from the batch. Is this this the best way? If so, what is the most efficient way of updating the contents of the spritebatch? current I am being lazy and flagging those that are 'to be rendered' and placing them in an array and doing something like:batch.removeAll();batch.addMultiple(array); is there a quicker way I can do this? Thanks Link to comment Share on other sites More sharing options...
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