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resolution = 2 on TilingSprite


nicolatroehler
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Hey there!

I was thrilled to hear that pixi now supports retina screens. But somehow it won't work on TilingSprites?

//Global VariablesmyDisplayResolution = window.devicePixelRatio;      if(myDisplayResolution === 2){    ww = $(window).width()/2;    wh = $(window).height()/2;} else {    ww = $(window).width();    wh = $(window).height();}rendererOptions = {    antialiasing:true,    transparent:true,    resolution:myDisplayResolution}//FullscreenStage Constructorfunction rendererstage(type, cavansid, width, height){    if (type == "fullscreen"){	width = ww;        height = wh;    }    this.renderer = new PIXI.autoDetectRenderer(width, height, rendererOptions);    document.getElementById(cavansid).appendChild(this.renderer.view);    this.interactive = true;    this.stage = new PIXI.Stage(0x000000, this.interactive);	}//Stage Constructorfunction welcomestage() {     if(myDisplayResolution === 2) {         // load a retina texture if the resolution is 2         // because of the @x2 in the name pixi will assume the textures resolution is 2         this.logoTexture = PIXI.Texture.fromImage(logourl_2x);     } else{         // load a normal texture if the resolution is one          this.logoTexture = PIXI.Texture.fromImage(logourl);     }      //Sprites     this.letter = new Object();     this.letter.n1 = new PIXI.TilingSprite(this.logoTexture, 27, 38);    //Add to Stage    this.rendererstage.stage.addChild(this.letter.n1);    //Animate Method    this.animate = function(){        that.rendererstage.renderer.render(that.rendererstage.stage);        requestAnimationFrame(that.animate);        }}//init function (called on body load)function init() {      //Hide Overflow -> No scrollbars    $('html, body').css({        'overflow': 'hidden',        'height': '100%'    })                    welcomestage = new welcomestage();    requestAnimationFrame(welcomestage.animate);               }

Also, I noticed that in your documentation you talk about auto-dedecting the resolution with the "@2x" at the end, but in your code-sample the file ends with "@x2"

 

Thanks for your help!

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