jothikannan Posted October 31, 2014 Share Posted October 31, 2014 Hi all, i have exported a model using babylon.js blender exporter and after i loaded the model into the scene, but it doesn't working am getting the following error in the console window, anybody have the solution for this Error :GET http://localhost/sample/scenes/a.babylon.manifest [HTTP/1.1 404 Not Found 1ms]"BJS - [17:00:33]: Valid manifest file not found. Scene & textures will be loaded directly from the web server." babylon.js:3not well-formedattached is my babylon file a.babylon.zip Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 31, 2014 Share Posted October 31, 2014 This is not a problem. No manifest is not a problemhttps://github.com/BabylonJS/Babylon.js/wiki/Caching-the-resources-in-IndexedDB Quote Link to comment Share on other sites More sharing options...
Iwaa-kun Posted October 31, 2014 Share Posted October 31, 2014 There is the full path of your files but in a Windows system. (eg "C:\Users\FDIAZ\Desktop\REVISTA TENDENCIA\marcador3_samsung\Samsung Galaxy s2\megapixels.png") You have to escape backslash with another backslash (eg "C:\\Users\\FDIAZ\\Desktop\\REVISTA TENDENCIA\\marcador3_samsung\\Samsung Galaxy s2\\megapixels.png") I do not think it will work better because it seems that you test without web server. If you test well with a web server then it is better to use relative paths (I think).Have you changed the file by hand?Then, there is also additional commas. This happened to me when I had several textures by material. I think BabylonJS does not support this function. Quote Link to comment Share on other sites More sharing options...
jothikannan Posted November 1, 2014 Author Share Posted November 1, 2014 Hi Iwaa-kun there is no path's as you said in my model, have you checked my model ? and now am trying to load my model in my server, still the textures are not working Quote Link to comment Share on other sites More sharing options...
davrous Posted November 4, 2014 Share Posted November 4, 2014 Hi. Which version of our exporters are you using? When I'm trying to load your .babylon sample file into our sandbox: http://www.babylonjs.com/sandbox , it fails with an invalid character error. This is usually when you're using an old version of our blender or 3DS Max exporters. Bye, David Quote Link to comment Share on other sites More sharing options...
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