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textures not applying to the converted model


jothikannan
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Hi all,

 

am trying to convert my obj and fbx model with the online converter which i found here http://www.babylonjs.com/converter.html

 

am trying few days,i can convert the model as .babylon format, but after that am trying to load my model on the babylon.js

 

but i can't see any textures applied to my converted model, what is wrong ? what i have to do here ? am struggling here with the last 3 days, but no clue

 

attached is my `iPhone5_FBX.zip` which is my source file and output(1).zip is my output file which i got from the converter page

 

 

 

 

iPhone5_FBX.zip

output(1).zip

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It is possible that your object is a huge scale and can not be seen loading.
did you try to reduce the scale :
 
mesh.scaling= new BABYLON.Vector3(0.3, 0.3, 0.3);//ormesh.scaling= new BABYLON.Vector3(0.03, 0.03, 0.03);
And use maxZ of the camera :
 
camera.maxZ = 10000;

also make sure that the images are in the same directory as the file babylon

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HI dad72,

 

Nope i doesn't tried, am novice to 3d programming

 

Following is my code, i added the camera as you said and how can i add the mesh ?

    <script>        var canvas = document.getElementById("renderCanvas");        var engine = new BABYLON.Engine(canvas, true);        var createScene = function () {            var scene = new BABYLON.Scene(engine);                    //Adding a light            var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(20, 20, 100), scene);                    //Adding an Arc Rotate Camera            var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0.8, 100, new BABYLON.Vector3.Zero(), scene);            camera.attachControl(canvas, false);            camera.maxZ = 10000;            // The first parameter can be used to specify which mesh to import. Here we import all meshes                        BABYLON.SceneLoader.ImportMesh("", "scenes/iphone_5/", "super.babylon", scene, function (newMeshes) {                // Set the target of the camera to the first imported mesh                camera.target = newMeshes[0];            });                    // Move the light with the camera            scene.registerBeforeRender(function () {                light.position = camera.position;            });                    return scene;        }                var scene = createScene();        engine.runRenderLoop(function () {            scene.render();        });        // Resize        window.addEventListener("resize", function () {            engine.resize();        });    </script>

please help me to fix it

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for the camera, I modified alpha and beta 

 //Adding an Arc Rotate Camera var camera = new BABYLON.ArcRotateCamera("Camera", Math.PI / 2, Math.PI / 2, 20, new BABYLON.Vector3(0, 4, 0), scene); camera.attachControl(canvas, false); camera.maxZ = 10000;

 
For the mesh

BABYLON.SceneLoader.ImportMesh("", "scenes/iphone_5/", "super.babylon", scene, function (newMeshes) {          var mesh = newMeshes[0];          mesh.position = BABYLON.Vector3.Zero;          mesh.scaling= new BABYLON.Vector3(0.03, 0.03, 0.03);       });

And for : var scene = createScene();

 

delete  "var scene =" is useless

 

Then create a global variable for use in several functions:

 

var canvas = document.getElementById("renderCanvas");

var engine = new BABYLON.Engine(canvas, true);

var scene = null;

 

Do not forget to remove the var keyword in your function

 

var createScene = function () {
var scene = new BABYLON.Scene(engine);

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Images must be in the same directory as the file.

What do you converted with your models? The "exporter online" renames the images.

Try to convert your object with 3ds max plugin and available for export in .babylon

 

You are not far to get there, you already have your models on the screen, this is a good start encouraging.
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