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Rapid changing of dynamically created squares


DBPC
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I am trying to recreate this effect in a way that performs better.

 

http://labs.nimblelight.com/CanvasTests/pixelRedraws/

 

 

I created the above in canvas 2d with javascript. I am no javascript master, but I do know that for the performance I want I'll probably need WebGL, and a fast framework to go with it.

 

 

That led me to pixi.js. I have come across the SpriteBatch class but I don't know if that matches my needs? Perhaps I'm thinking of the term sprite too traditionally.

 

Any insight into the best way to go about this with pixi?

 

 

 

Much appreciated,

Ryan

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