Stephen Andrews Posted October 29, 2014 Share Posted October 29, 2014 In my scene there are two cameras, and the player can switch between them. How would I tell all billboard meshes in the scene to face the new active camera? Quote Link to comment Share on other sites More sharing options...
Temechon Posted October 29, 2014 Share Posted October 29, 2014 You can trigger an event when the camera switches : for all meshes in your scene mesh.lookAt(scene.activeCamera);doneSomething like this. Quote Link to comment Share on other sites More sharing options...
Stephen Andrews Posted October 29, 2014 Author Share Posted October 29, 2014 You can trigger an event when the camera switches : for all meshes in your scene mesh.lookAt(scene.activeCamera);doneSomething like this.Ah, thanks, I'll try that. Quote Link to comment Share on other sites More sharing options...
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