doyouknowyou Posted October 28, 2014 Share Posted October 28, 2014 I'm triggering a tween using: highScore = game.add.tween(highScore.cameraOffset); highScore.to({ x: worldX }, 700, Phaser.Easing.Cubic.Out); highScore.to({ x: worldX + worldX * 2}, 700, Phaser.Easing.Cubic.Out); highScore.to({ x: worldX - worldX * 3},1);which tweens a 'Highscore!' message to the center of the window, off the camera, then back to the starting position. Triggering the tween I have: if (score > previousBest){ newHighScoreText(); }Nice and simple, and it works perfectlym except if I get a new highscore whilst the tween is active, it gets retriggered, messing up the animation. Is there an easy way to execute a tween, but have it complete before it can be triggered again? Thanks! Link to comment Share on other sites More sharing options...
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