valueerror Posted October 26, 2014 Share Posted October 26, 2014 i have a very simple testexample and just stumbled upon this strange rule again so i decided to ask here WTH ? if i do this:player.body.fixedRotation=true;player.body.setCircle(22); everything is fine.. i can set materials afterwards and the will work as expected.. but if i set the circle first my materials are simply ignored.. ? thx to anyone who has an explanation for me.. i just want to know why so it makes sense to me and i can replace a "silly rule" with logic Link to comment Share on other sites More sharing options...
Recommended Posts