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  1. Hello to all of you! I want to thank everyone for support on my previous issue, especially @JohnK. At that time I had(and still have because of trouble of applying his suggestion) one structural problem with performance that I am caring for a longer period of time. But that is out of the scope for the moment being because I had one little problem which troubles me a lot. Essentially from time to time when zooming out(on the maximum level) and panning the camera I have the horrendous flickering which is even more obvious than on demo due to fact that I also add transparent hole(I have not added it here for the sake of the code complexity). Issue can be seen here: https://playground.babylonjs.com/#LE1BSK#9 From my understanding the issue is happening because of some sort of weird collision between two textures ground and location one. But I really cannot afford to do any positioning change. Is there any other, more elegant way to resolve this problem? Probably I am missing something really trivial. Thanks to all
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