Hello to all of you!
I want to thank everyone for support on my previous issue, especially @JohnK. At that time I had(and still have because of trouble of applying his suggestion) one structural problem with performance that I am caring for a longer period of time. But that is out of the scope for the moment being because I had one little problem which troubles me a lot.
Essentially from time to time when zooming out(on the maximum level) and panning the camera I have the horrendous flickering which is even more obvious than on demo due to fact that I also add transparent hole(I have not added it here for the sake of the code complexity).
Issue can be seen here:
https://playground.babylonjs.com/#LE1BSK#9
From my understanding the issue is happening because of some sort of weird collision between two textures ground and location one. But I really cannot afford to do any positioning change.
Is there any other, more elegant way to resolve this problem?
Probably I am missing something really trivial.
Thanks to all