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Showing results for tags 'xbox one'.
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Im quite a newbie to Phaser, I have followed the first game tutorial and adapted it slightly by adding gamepad controls. It works fine on my desktop browsers (chrome and edge both at 60fps) but the controls seem a little laggy when I test it on the xbox one edge browser on my console. I added an fps counter to check if performance was generally worse on xbox but it reports a constant 63fps, and yet the button timings are definitely off. Perhaps the framerate being over 60 is an issue, but I'm not sure. Has anyone had a similar issue or could suggest a fix? I'm running the link below directly to the edge browser on the console, tried setting phaser to both AUTO and CANVAS, but still the same controller lag. https://lwojas.github.io/game-project-xbox/ And here's a link to the game code: https://github.com/lwojas/game-project-xbox/blob/master/scripts/game-script.js
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Hello all, I have been messing around with Three.js but found Babylon.js to be more of my liking. What I am looking for is examples or templates for a standard WebGL/Canvas web page that resembles the metro style look of Windows 10 and Xbox One Dash. I also have questions of using Babylon with other frameworks like jquery, nodejs/expressjs, and others like it. What is the best combination of libraries that work in compatible with Babylon? Thanks all!
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- babylon
- windows 10
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