Hi,
I'm currently making a litlle top-down shooter game with Phaser.
I'm using the method bellow to aim towards the mouse's position.
sprite.rotation = game.physics.arcade.angleToPointer(sprite);
This work very well, but I would like to allow the player to zoom in and out. I was following this idea : http://jsfiddle.net/NMNJ7/25/ which use the game.world.scale.set() method;
But when I change the world's scaling, the angleToPointer() method is completly lost and it's impossible to aim.
You can try this little exemple I've made to understand what goes wrong : https://jsfiddle.net/TomLeGrand/uh7d10eu/127/
Do someone has an idea to fix this?
Thanks for you futur help