Hello. I am having an hard time on defining the bounds of my isometric world. I have tried so many things but it just doesn't get any good. I couldn't find a way to debug the bounds and actually see them. I think that the setBounds(x, y, width, height) is on screen coordinates. I am not sure anymore? Can someone clarifiy me this and help me ?
EDIT: In the docs of the isometric plugin http://udof.org/phaser/iso/doc/Phaser.Plugin.Isometric.Arcade.html I noticed there is a setbounds for isometric. However I cannot work with it correctly what am I doing wrong? @lewster32 It just bugs the whole thing
game.plugins.add(new Phaser.Plugin.Isometric(game));
game.physics.startSystem(Phaser.Plugin.Isometric.ISOARCADE);
game.time.advancedTiming = true;
game.iso.anchor.set(0.5,0.2);
game.world.setBounds(0, 0, 0, 10000, 10000, 10000);