I'm having a problem rendering phaser points after adding an animated sprite. I have created a screen full of stars and they are initially rendering as I would expect: Now if I add an animated sprite to the center of the world: rocketStarShip = this.game.add.sprite(this.game.world.centerX, this.game.world.centerY, 'rocketstarship'); rocketStarShip.anchor.setTo(0.5,0.5); rocketStarShip.scale.setTo(1.0, 1.0); rocketStarShip.animations.add('fly'); rocketStarShip.animations.play('fly', 3, true); My stars render into the lower right quadrant of the canvas: But if I turn on debug for Points: this.game.debug.renderPoint(starPoint, 'rgb(197,193,170)'); I can see that my Points are still rendering into the full screen: I'm not sure if I have a bug, or if I have a fundamental problem in understanding Phaser coordinates. I've put up a test demo at :http://rocketstar.comxa.com/Test/ Click the screen to rotate thru example states. Thanks for taking a look. I'm having a ton of fun with Phaser. Shawn Blessing Rocket Star