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Found 3 results

  1. Hello, I have found the following bug: When you use "convertToFlatShadedMesh()" and then enable EdgesRenderer it will render the triangles instead of the edges. This even happens with a simple cube also. Playground: http://www.babylonjs-playground.com/#1WVZLV
  2. ok. I have same problem in there: http://gamedev.stackexchange.com/questions/123954/p2-collision-not-working-after-state-change/124306#124306 I am digging all documentation and examples for solving that problem. But i have nothing really. I can post my own codes if anyone want. And that example: http://phaser.io/examples/v2/p2-physics/state-reset Its including same problem. If you run it carefully, you can see first place objects colliding world bounds, but after changing state its not colliding.
  3. Hi guys, Maybe a silly question, but I recently started using States in my game and now I am converting my functions to work with states. The functions without parameters work fine, but the ones with parameters don't. For example, when I call: this.createBullet(x, y); I get the error: Uncaught typeError: undefined is not a function. The function createBullet(x, y) does exist, it is created like this: createBullet: function(x, y) { // blablabla content of function } p.s. these functions are in my Game.js state Can anyone tell me what I'm doing wrong? It has to be a silly mistake but I don't know how to fix it Thanks, Kevin
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