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Good morning! I am working on a word game embedded in a Wordpress front page, which uses PIXI.js to draw the game board and above and below it - few jQuery elements like buttons and selectmenu. While I come along nicely, there is one problem I do not know how to solve and wonder how other PIXI-developers solve it - the hardcoded canvas size (I have set it to 1020 x 1080) is too big for some browsers. For example here are 2 Google Chrome screenshots at my Macbook Air: Also, I plan to embed my game in Facebook Canvas, which will make the screen estate even more scarce. Here is an excerpt of my JavaScript-code, how to improve it please? var renderer = new PIXI.autoDetectRenderer(1020, 1020 + 60, { view: document.getElementById('board') }); renderer.view.style.padding = '4px'; renderer.backgroundColor = 0xFFFFFF; var charm = new Charm(PIXI); var stage = new PIXI.Sprite(); stage.interactive = true; stage .on('mousedown', onDragStart) .on('touchstart', onDragStart) .on('mousemove', onDragMove) .on('touchmove', onDragMove) .on('mouseup', onDragEnd) .on('mouseupoutside', onDragEnd) .on('touchend', onDragEnd) .on('touchendoutside', onDragEnd); UPDATE: Ok, I have found this jsFiddle... And I guess I need to set: renderer.view.style.width = ...... + 'px'; renderer.view.style.height = ...... + 'px'; There is also renderer.resize() but it does not scale my game board... Thank you for any suggestions Alex