Hello, I'd like to know if there is a method to calculate the position and the rotation from a transform matrix. In my case i calculate a transform matrix and i want to apply it to my mesh. I tried mesh.setPivotMatrix but i don't want to move the pivot, i want to move the mesh. So i have to move my mesh with mesh.position and mesh.rotation. It changes the worldmatrix of my mesh and i want this new worldmatrix equal to my transform matrix. That's why the function setWorldMatrix could be the theoretical solution of my issue. Thanks