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Showing results for tags 'wobble'.
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Disclaimer: I know this sounds nooby af, but I don't even know how it's called what I want and I do not search for a solution, I search for ideas.(: Maybe you guys played Hearthstone, or any other card game. When you pick up cards from your hand, they do some wobbly fx (<- I'd appreciate to get to know how to call this shit.) because the card has some elastic physics to it. My first idea to do this would be using pixi-projection with some easing to it. But then the question is what to apply with easing to let it look right and not completely fucked up?^^ I guess the scaling should to have some easing to it and the 4 corners need to "spread out" with different speeds? The next thing I thought about where displacement maps. But tbh, I have no idea how this black magic works and how to apply it doing some animated stuff. Please don't be like "oh you rookie..." - I know I am. Please don't be like "heres code: ..." - I want to know what I'm doing pls. Please be like "this is an interesting resource: <link to interesting resource>". Love.?