Search the Community
Showing results for tags 'witchcraft'.
-
Hello all, I apologize in advance if this question has been asked and answered N times already, but I have searched through the forums, and slogged through the vastness that is Google, and haven't quite come up with an opinionated-enough answer that influences my desires. My (simple) question is this: What is my best option for implementing UI elements in a Babylon.js-based web game? My (more complex) question is: Given that I want to provide (1) performant (2) support for responsiveness (handheld, tablet, computer) in a user interface which (3) allows for things like multiply-layered (e.g. controls over render-texture over background) UI widgets, (4) text rendering similar to DOM capabilities, that (5) integrates well with Babylon.js, and (6) is currently supported/actively developed, what are my actual options? (1) my options are DOM (slow), canvas (better) and WebGL (best) (2) can be influenced by media query-alikes in order to support different devices (3) not sure, this sounds like custom witchcraft (4) why not just use DOM?? (5) bGUI :-) (6) Not bGUI :-( I've built a UI library in the past, so the concepts are not foreign to me. But since I'm in the research phase for my own project, I figured I would reach out to the BJS community, and perhaps spark an A vs. B flame war. (Kidding!) Any thoughts are welcome, so please fire at will