Hullo !
So here is my problem : I am looping over a group of sprites to add a tween (scale back and forth, just once) with a delay for each. If my group contains two or three sprites, everything is ok, but starting to four comes a white edge around my sprite (during the scaling)...
If it can help : the sprites are light grey, and they all have a child which is black but with some opacity
If anybody has an idea I would really be greatfull !
(I'm a newb in all that, my predominant field being software development!)