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Hi, I ported my game from Flash/AIR to HTML5. It's SparkChess, a chess game with single-player and multiplayer capabilities. The game is written in Typescript. I chose it because it was more similar to Actionscript and because I wanted to keep my sanity (for large projects Javascript is a pain). The AI engine is written by me, it's fast and strong enough for most players. It uses web workers. The multiplayer part uses websockets, with Union Platform (wonderful Java multiplayer server with Javascript client, too bad it doesn't seem to be actively developed). There's a free version online and we also have a Premium version with extra features, such as the rotatable 3D board that uses Three.js. I also created desktop versions for Win & Mac using Electron (previously NWjs but Electron seems to have more & better tools) and also for mobile using Cordova.
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Hi guys, I'd like to present you my project, which I've been working on during the last year. The development is still in progress, so it doesn't have fancy interface and not very optimized, but it's a nice POC of Babylon.js framework. The game supports desktop (mouse + keyboard) and mobile (gyroscope and accelerometer) controls. Share your thoughts, any inputs and comments are highly appreciated.
- 12 replies