Hi all,
For professional reasons, I'm digging the topic of mobile devices and 3D general usages (gaming, configurator, architecture..)
Please be kind and do not prepare tomatoes: I'm not a 3D specialist at all, that's why I come with my silly questions :-)
I did a small benchmark taking as reference 3D rendering engines located in the Cloud and computing ALL on-the-fly (by opposition to precomputation to produce an WebGL model).
It sounds to be emerging and not completly mature but it's my reference.
I see a lot of advantages compared to WebGL: freedom of movment in scenes, highly realistic textures and independance against the computation power of the mobile device (if the scene is complex).
This is my understanding but I have difficulty finding information because WebGL seems to be completly hegemonic !
According to you, are cloud on-the-fly rendering solutions a dead-end or the future (taking into technological evolutions: networks...) ?
David