Hi everyone, Sorry for my English I'm French I need advice to get the volume of sound output playing in my game. I have a sprite representing a character and he speaks in same time a sound dialog. I have some sprite sheets for speaking and I have a sprite sheet for not speaking. I want to check a volume of my sound to play a speaking animation and not speaking animation because if I play only speaking animation, it feels like a movie translated (speaking when there is no sound ^^) When the sound volume is zero (not volume set with phaser property, the real volume output) I want to play not speaking animation. Do you have a solution to do that? Do not hesitate if you have any questions or if you do not understand, I can not express myself in English. THANK YOU.