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  1. Hi, I started to create a graphical userinterface and an extension of babylonjs. You can define different objects on a set and move, rotate, etc. these objects relative. There is also a binary based format avaible (v3d) to obtain an faster loading, and an second supported format is: "xml", with this you can easy configure maps for your game. By example: <?xml version='1.0'?><V3D> <ground>grass.jpg</ground> <skybox>sky/skybox</skybox> <object map="objects" url="example.v3d" x='500' rotationX='90'> <mesh name="Mesh01" scaleX='2'></mesh> </object></V3D>I'm developping more features, but you can see what there already is avaible on my site:http://www.vulkenogui.com What are you thinking about this ?(and I'm sorry for my bad english) thanks
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