I want to use an ArcRotateCamera where the position and direction of the camera is determined by a parent object like in this rollercoaster playground where the player can additionally look around. So far so good, thaks to the creator @jerome I guess.
I'd like to extend this szenario with a barrel distorted stereo output (using cameraRigMode_VR), but parenting the camera to an object (wagon in case of the playground) does not work, stereo output works, but no parenting.
Can someone give me a hint please?
Thanks in advance